Stickorz

Boss Performance
Overall Parse Average
70.7
Best Parse
100.0
Total Boss Clears
15

Per-Boss Bests

BossBest DPS Parsevs BuildBest Speed ParseBest Group Parse Best Raw DPSFastest KillClears
Lord Inquisitor Seru 98.8 89.3 94.5 93.8 44,544 1m 25s 3
Plane of Time (Full Gauntlet) 98.1 100.0 99.5 100.0 20,173 5m 30s 8
Zebuxoruk 52.4 55.6 81.6 84.0 6,635 5m 12s 4

Recent Boss Kills

DateBossGroup SizeGroupCompletion TimeActive DPS
2026-09-11 23:52 Zebuxoruk Duo Game(War/Pal/Mnk), Stickorz(War/Rng/Brd) 6m 02s 16,040
2026-09-10 02:30 Plane of Time (Full Gauntlet) Trio Twigs(War/Pal/Mnk), Game(War/Pal/Mnk), Stickorz(War/Rng/Brd) 20m 08s 20,508
2026-09-09 23:48 Zebuxoruk Duo Game(War/Pal/Mnk), Stickorz(War/Rng/Brd) 7m 35s 11,542
2026-09-09 03:52 Zebuxoruk Duo Game(War/Pal/Mnk), Stickorz(War/Rng/Brd) 5m 12s 17,924
2026-09-09 03:45 Plane of Time (Full Gauntlet) Trio Immutabaal(Rng/SK/Rog), Game(War/Pal/Mnk), Stickorz(War/Rng/Brd) 5m 47s 68,397
2026-09-08 04:15 Zebuxoruk Duo Game(War/Pal/Mnk), Stickorz(War/Rng/Brd) 8m 23s 11,304
2026-09-06 20:16 Plane of Time (Full Gauntlet) Trio Lynx(Pal/Mnk/Shm), Anonymous, Stickorz(War/Rng/Brd) 6m 18s 64,349
2026-09-06 03:16 Lord Inquisitor Seru Trio Anonymous, Stickorz(War/Rng/Brd), Stickors(Nec/Mag/Bst) 1m 25s 65,304
2026-09-06 02:52 Plane of Time (Full Gauntlet) Duo Anonymous, Stickorz(War/Rng/Brd) 5m 30s 35,776
2026-09-05 02:13 Lord Inquisitor Seru Trio Anonymous, Stickorz(War/Rng/Brd), Emag(Nec/Mag/Bst) 2m 52s 42,279
2026-09-04 22:22 Plane of Time (Full Gauntlet) Duo Anonymous, Stickorz(War/Rng/Brd) 8m 53s 24,223
2026-09-04 02:56 Plane of Time (Full Gauntlet) Duo Anonymous, Stickorz(War/Rng/Brd) 12m 02s 16,986
2026-09-04 02:28 Lord Inquisitor Seru Trio Anonymous, Stickorz(War/Rng/Brd), Stickors(Nec/Mag/Bst) 1m 30s 54,864
2026-08-30 21:16 Plane of Time (Full Gauntlet) Duo Anonymous, Stickorz(War/Rng/Brd) 11m 03s 17,755
2026-08-30 04:54 Plane of Time (Full Gauntlet) Duo Anonymous, Stickorz(War/Rng/Brd) 15m 36s 13,714
What is a parse? A parse is a recorded breakdown of a single fight: how much damage each character dealt, how long the kill took, and the resulting DPS. Rankings here are drawn from those recorded encounters. A percentile shows how a run compares to every other logged clear of the same content (the 90th percentile means it beat 90% of recorded attempts). Higher DPS and faster clear times rank better; ties break on kill time.