Friend

Boss Performance
Overall Parse Average
82.0
Best Parse
95.0
Total Boss Clears
28

Per-Boss Bests

BossBest DPS Parsevs BuildBest Speed ParseBest Group Parse Best Raw DPSFastest KillClears
Kerafyrm the Sleeper 86.7 82.6 87.0 86.7 41,442 29s 12
Lord Inquisitor Seru 49.1 24.1 61.3 32.8 9,262 4m 12s 2
Plane of Time (Full Gauntlet) 91.2 86.0 57.5 95.0 16,552 13m 03s 10
Zebuxoruk 84.6 76.4 47.0 60.1 15,001 4m 39s 4

Recent Boss Kills

DateBossGroup SizeGroupCompletion TimeActive DPS
2026-09-09 01:38 Plane of Time (Full Gauntlet) Trio Friend(War/Pal/Mnk), Zebs(War/Pal/Mnk), Tanka(War/Pal/Mnk) 22m 21s 29,009
2026-09-07 16:53 Plane of Time (Full Gauntlet) Duo Friend(War/Pal/Mnk), Zebs(War/Pal/Mnk) 13m 03s 33,109
2026-09-07 04:19 Kerafyrm the Sleeper Solo Friend(War/Pal/Mnk) 46s 26,169
2026-09-07 04:03 Lord Inquisitor Seru Solo Friend(War/Pal/Mnk) 6m 22s 7,880
2026-09-07 03:34 Plane of Time (Full Gauntlet) Solo Friend(War/Pal/Mnk) 18m 05s 11,945
2026-09-06 05:33 Lord Inquisitor Seru Duo Friend(War/Pal/Mnk), Spaztik(Pal/SK/Rog) 4m 12s 11,768
2026-09-06 04:55 Kerafyrm the Sleeper Solo Friend(War/Pal/Mnk) 38s 31,656
2026-09-06 04:23 Zebuxoruk Duo Friend(War/Pal/Mnk), Shonuff(Pal/Mnk/Rog) 9m 37s 10,219
2026-09-06 04:08 Plane of Time (Full Gauntlet) Duo Friend(War/Pal/Mnk), Shonuff(Pal/Mnk/Rog) 14m 07s 15,299
2026-08-31 23:57 Zebuxoruk Trio Friend(War/Pal/Mnk), Spaztik(Pal/SK/Rog), Tessai(War/Mnk/Rog) 4m 39s 25,652
2026-08-31 23:47 Plane of Time (Full Gauntlet) Trio Friend(War/Pal/Mnk), Spaztik(Pal/SK/Rog), Tessai(War/Mnk/Rog) 17m 18s 15,558
2026-08-31 13:32 Kerafyrm the Sleeper Solo Friend(War/Pal/Mnk) 53s 22,717
2026-08-30 22:49 Zebuxoruk Trio Friend(War/Pal/Mnk), Spaztik(Pal/SK/Rog), Tessai(War/Mnk/Rog) 5m 00s 23,741
2026-08-30 22:43 Plane of Time (Full Gauntlet) Trio Friend(War/Pal/Mnk), Spaztik(Pal/SK/Rog), Tessai(War/Mnk/Rog) 14m 20s 17,114
2026-08-30 18:42 Kerafyrm the Sleeper Solo Friend(War/Pal/Mnk) 1m 01s 19,765
What is a parse? A parse is a recorded breakdown of a single fight: how much damage each character dealt, how long the kill took, and the resulting DPS. Rankings here are drawn from those recorded encounters. A percentile shows how a run compares to every other logged clear of the same content (the 90th percentile means it beat 90% of recorded attempts). Higher DPS and faster clear times rank better; ties break on kill time.