Maestro

Boss Performance · Season 2
Overall Parse Average
0.8
Best Parse
97.2
Total Boss Clears
20

Per-Boss Bests

BossBest DPS Parsevs BuildBest Speed ParseBest Group Parse Best Raw DPSFastest KillClears
Kerafyrm the Sleeper 12.1 0.0 13.8 12.1 5,250 3m 07s 6

Monster Missions

MissionFastest RunSpeed ParseBest DPSDPS ParseCompleted
Blood Debt 4m 45s 75.5 383 60.6 2
The Drowned Choir 14m 14s 45.7 262 36.5 3
The Keeper's Last Beast 7m 25s 63.7 315 65.4 3
The Last Warband 10m 31s 70.3 478 97.2 3
What Wears the Shape 4m 25s 69.6 416 50.7 3

Recent Boss Kills

DateBossGroup SizeGroupCompletion TimeActive DPS
2026-11-04 20:41 Monster Mission: Blood Debt Solo Maestro(Pal/Rog/Shm) 4m 45s 383
2026-11-04 20:35 Monster Mission: The Last Warband Solo Maestro(Pal/Rog/Shm) 10m 31s 457
2026-11-04 20:23 Monster Mission: The Keeper's Last Beast Solo Maestro(Pal/Rog/Shm) 8m 17s 268
2026-11-04 20:13 Monster Mission: The Drowned Choir Solo Maestro(Pal/Rog/Shm) 14m 14s 228
2026-11-04 19:57 Monster Mission: What Wears the Shape Solo Maestro(Pal/Rog/Shm) 4m 43s 416
2026-10-20 21:26 Monster Mission: What Wears the Shape Solo Maestro(Pal/Rog/Shm) 4m 45s 324
2026-10-20 21:09 Kerafyrm the Sleeper Solo Maestro(Pal/Rog/Shm) 4m 34s 3,537
2026-10-20 00:50 Kerafyrm the Sleeper Solo Maestro(Pal/Rog/Shm) 3m 18s 4,926
2026-10-15 21:00 Monster Mission: The Last Warband Solo Maestro(Pal/Rog/Shm) 11m 26s 342
2026-10-15 20:46 Kerafyrm the Sleeper Solo Maestro(Pal/Rog/Shm) 4m 44s 4,104
2026-10-14 16:40 Kerafyrm the Sleeper Solo Maestro(Pal/Rog/Shm) 3m 20s 4,774
2026-10-14 16:21 Monster Mission: The Keeper's Last Beast Solo Maestro(Pal/Rog/Shm) 10m 43s 279
2026-10-13 16:50 Kerafyrm the Sleeper Solo Maestro(Pal/Rog/Shm) 3m 07s 5,250
2026-10-13 16:33 Monster Mission: The Drowned Choir Solo Maestro(Pal/Rog/Shm) 14m 44s 194
2026-10-12 20:15 Kerafyrm the Sleeper Solo Maestro(Pal/Rog/Shm) 6m 31s 2,906
What is a parse? A parse is a recorded breakdown of a single fight: how much damage each character dealt, how long the kill took, and the resulting DPS. Rankings here are drawn from those recorded encounters. A percentile shows how a run compares to every other logged clear of the same content (the 90th percentile means it beat 90% of recorded attempts). Higher DPS and faster clear times rank better; ties break on kill time.