Capri

Boss Performance
Overall Parse Average
6.8
Best Parse
15.2
Total Boss Clears
17

Per-Boss Bests

BossBest DPS Parsevs BuildBest Speed ParseBest Group Parse Best Raw DPSFastest KillClears
Kerafyrm the Sleeper 0 1m 52s 8
Lord Inquisitor Seru 4.7 11.8 6.7 223 10m 12s 6
Plane of Time (Full Gauntlet) 2.9 15.2 7.2 544 23m 54s 3

Recent Boss Kills

DateBossGroup SizeGroupCompletion TimeActive DPS
2026-09-10 07:08 Plane of Time (Full Gauntlet) Duo Caps(Nec/Mag/Bst), Capri(War/Clr/Shm) 28m 25s 5,081
2026-09-10 05:20 Lord Inquisitor Seru Duo Caps(Nec/Mag/Bst), Capri(War/Clr/Shm) 13m 29s 2,375
2026-09-10 04:54 Kerafyrm the Sleeper Duo Caps(Nec/Mag/Bst), Capri(War/Clr/Shm) 2m 58s 4,557
2026-09-09 05:37 Lord Inquisitor Seru Duo Caps(Nec/Mag/Bst), Capri(War/Clr/Shm) 14m 19s 2,292
2026-09-09 04:32 Kerafyrm the Sleeper Duo Caps(Nec/Mag/Bst), Capri(War/Clr/Shm) 2m 14s 5,922
2026-09-08 09:31 Lord Inquisitor Seru Duo Caps(Nec/Mag/Bst), Capri(War/Clr/Shm) 10m 12s 2,958
2026-09-08 08:57 Plane of Time (Full Gauntlet) Duo Caps(Nec/Mag/Bst), Capri(War/Clr/Shm) 23m 54s 5,971
2026-09-08 06:41 Kerafyrm the Sleeper Duo Caps(Nec/Mag/Bst), Capri(War/Clr/Shm) 2m 37s 4,431
2026-09-07 09:41 Plane of Time (Full Gauntlet) Trio Vegetabaal(War/Pal/Mnk), Caps(Nec/Mag/Bst), Capri(War/Clr/Shm) 30m 08s 11,297
2026-09-07 04:18 Kerafyrm the Sleeper Duo Caps(Nec/Mag/Bst), Capri(War/Clr/Shm) 4m 24s 2,447
2026-09-06 04:54 Lord Inquisitor Seru Duo Caps(Nec/Mag/Bst), Capri(War/Clr/Shm) 11m 59s 2,480
2026-09-06 04:29 Kerafyrm the Sleeper Duo Caps(Nec/Mag/Bst), Capri(War/Clr/Shm) 1m 52s 6,062
2026-09-05 03:40 Lord Inquisitor Seru Duo Caps(Nec/Mag/Bst), Capri(War/Clr/Shm) 11m 48s 2,524
2026-09-05 01:37 Kerafyrm the Sleeper Duo Caps(Nec/Mag/Bst), Capri(War/Clr/Shm) 2m 01s 5,857
2026-09-04 07:20 Lord Inquisitor Seru Duo Caps(Nec/Mag/Bst), Capri(War/Clr/Shm) 11m 31s 2,645
What is a parse? A parse is a recorded breakdown of a single fight: how much damage each character dealt, how long the kill took, and the resulting DPS. Rankings here are drawn from those recorded encounters. A percentile shows how a run compares to every other logged clear of the same content (the 90th percentile means it beat 90% of recorded attempts). Higher DPS and faster clear times rank better; ties break on kill time.