Jugger

Boss Performance · Season 2
Overall Parse Average
8.6
Best Parse
82.8
Total Boss Clears
50

Per-Boss Bests

BossBest DPS Parsevs BuildBest Speed ParseBest Group Parse Best Raw DPSFastest KillClears
Kerafyrm the Sleeper 82.8 72.0 76.3 78.3 30,575 33s 31
Lord Inquisitor Seru 38.4 13.4 13.1 23.4 8,602 8m 11s 15
Plane of Time (Full Gauntlet) 33.9 14.4 26.9 28.2 7,003 16m 18s 4

Recent Boss Kills

DateBossGroup SizeGroupCompletion TimeActive DPS
2026-11-10 02:18 Lord Inquisitor Seru Solo Jugger(War/Pal/Mnk) 12m 06s 8,401
2026-11-10 01:55 Kerafyrm the Sleeper Solo Jugger(War/Pal/Mnk) 1m 27s 13,879
2026-11-09 02:00 Kerafyrm the Sleeper Solo Jugger(War/Pal/Mnk) 2m 22s 8,537
2026-11-08 04:00 Lord Inquisitor Seru Solo Jugger(War/Pal/Mnk) 12m 23s 8,282
2026-11-08 03:35 Kerafyrm the Sleeper Solo Jugger(War/Pal/Mnk) 1m 20s 15,085
2026-11-07 03:57 Lord Inquisitor Seru Solo Jugger(War/Pal/Mnk) 11m 59s 8,515
2026-11-07 03:33 Kerafyrm the Sleeper Solo Jugger(War/Pal/Mnk) 1m 09s 17,480
2026-11-06 01:56 Lord Inquisitor Seru Solo Jugger(War/Pal/Mnk) 12m 27s 8,170
2026-11-06 01:38 Kerafyrm the Sleeper Solo Jugger(War/Pal/Mnk) 1m 03s 19,133
2026-11-05 01:51 Lord Inquisitor Seru Solo Jugger(War/Pal/Mnk) 11m 39s 8,602
2026-11-05 01:30 Kerafyrm the Sleeper Solo Jugger(War/Pal/Mnk) 54s 22,307
2026-11-04 02:07 Lord Inquisitor Seru Duo Jugger(War/Pal/Mnk), Karj(Pal/Mnk/Ber) 8m 11s 11,920
2026-11-04 01:51 Plane of Time (Full Gauntlet) Duo Jugger(War/Pal/Mnk), Karj(Pal/Mnk/Ber) 26m 39s 8,114
2026-11-04 01:45 Kerafyrm the Sleeper Solo Jugger(War/Pal/Mnk) 1m 14s 16,301
2026-11-03 02:32 Plane of Time (Full Gauntlet) Duo Jugger(War/Pal/Mnk), Karj(Pal/Mnk/Ber) 20m 08s 10,734
What is a parse? A parse is a recorded breakdown of a single fight: how much damage each character dealt, how long the kill took, and the resulting DPS. Rankings here are drawn from those recorded encounters. A percentile shows how a run compares to every other logged clear of the same content (the 90th percentile means it beat 90% of recorded attempts). Higher DPS and faster clear times rank better; ties break on kill time.